#include <allegro.h>
#include <stdio.h>

#define GFX_W 800
#define GFX_H 600
#define nb_images_bonus 3

typedef struct {
	BITMAP *img_bravo;
	BITMAP *img_erreur;
	BITMAP *img_perdu;
        BITMAP *img_kid;
       
	int x, y;
}Rebecca ;

//Module Background

BITMAP* load_background_bmp(char chemin_background[]);
void draw_background(BITMAP *Background,BITMAP*Buffer);
void destroy_background(BITMAP * Background);


//charger personnage:

void load_Rebecca(Rebecca *R);
void destroy_Rebecca(Rebecca *R);
void init_Rebecca(Rebecca *R);
void draw_Rebecca_bonus (Rebecca *R,BITMAP *Buffer, int indice);



